In the tabletop adventures of TEETH, players take on the role of elite monster hunters, drawn from all corners of the globe to a bleak and remote vale, blasted by an occult catastrophe some fifty years prior.
Nothing is as it seems. The very beasts of the land are in thrall to unknowable powers. Desperation among the commonfolk breeds deceit and danger. The nobles harbour secrets more wicked than anything that has crept into our reality from beyond. Whatever their agenda, the Hunters' eyes, like their knives, must be very keen indeed.
Some have described it as Jane Austen's STALKER. Or perhaps Blackadder vs The Witcher.
Okay, it was us. We described it as that.
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In the meantime, we've released three short, single-session modules which use the same fiction. They use a cut-down version of the ruleset which is a great way to ease newcomers into roleplaying, increasing with complexity across the three books.
The first is even free! NIGHT OF THE HOGMEN, sees players portray hapless travellers, forced to flee from a ravening horde of hogmen during one grim and grisly night. Come for the diabolical hoggery, stay for the cursed pies.
The second, BLOOD COTILLION, has players take on the role of formidable assassins, disguised as husband-hunting ingenues in attendance of a society ball. They must root out the occult evil that lurks there, destroy it and, ideally, survive. Think Pride & Terminate with Extreme Prejudice. Or Bridgerton Meets Kill Bill.
In the third, STRANGER & STRANGER, players portray mutated bumpkins, battling to remain human while searching for a way to save their village. Will they be reunited with their favourite pig? Or will they return too changed to care?