A downloadable roleplaying game

Buy Now$27.50 USD or more


Occult criminality and monster-hunting 
in a cursed corner of 18th-century England

PSST! You can get a physical version of the book (and the PDFs, a fancy map and a bundle of the zines) from our chums at SoulMuppet Publishing. Only while stocks last!  


TEETH is a comic-horror tabletop roleplaying game for 3-6 people, set in the remote, wind-blasted moors and sopping bogs of northern England in the year of 1780—a place blighted by an alchemical catastrophe that has breached reality itself. 

Players enter as Hunters—specially trained killers, trackers and academicians, whose job it is to drive back the monstrous things that lurk here, and, more importantly, ensure that the trade in occult artefacts remains unimpeded, and the English Crown's coffers full.


However, this is subterfuge! The Hunters have another secret task to perform here—one that may change the fate of all England, or even the world—and they must complete it before Winter turns to Spring, or be trapped forever.

During this time the players will face the hardships of the wilderness, slay nightmare beasts, incur monstrous corruptions, eat cursed pies, unravel devilish intrigues, attend fancy balls and maybe, just maybe, keep their wig on.


TEETH comes as a 320-page PDF with maps and more besides. It's a richly grotesque setting designed to support many campaigns, with a detailed rulebook (based on the Forged in the Dark ruleset), and a large amount of supporting material. Full-colour, high-resolution versions of the maps found in the PDF are also supplied separately, along with versions of the Playbooks for Google Sheets (just make a copy of the document and you and your players will be able to edit it as you like).


The game was written and designed by Jim Rossignol and Marsh Davies, with illustrations by Marsh Davies, too. Follow us on Bluesky, if you like: 

@rossignol.bsky.social
@marshdavies.bsky.social

If you'd like to test the murky waters first, you might take a look at one of the three modules we've released within this setting (though with cut-down rules). The first one of these is even free! 

  • BLOOD COTILLION, where the aim is to infiltrate a society ball and assassinate the cultists among its attendees.
  • STRANGER & STRANGER, wherein players battle to remain human while trying to save their favourite pig.

You get them as a bundle with the main TEETH rulebook when you pay $30 or more. Check their individual store pages for online resources, like editable Google Sheets versions of the Playbooks.


To be made aware of future TEETH developments, why not subscribe to our delightful newsletter or join our friendly Discord?


Purchase

Buy Now$27.50 USD or more

In order to download this roleplaying game you must purchase it at or above the minimum price of $27.50 USD. You will get access to the following files:

TEETH PDF (pages) 39 MB
TEETH PDF (spreads) 38 MB
TEETH: Night of the Hogmen 4.5 MB
if you pay $30 USD or more
TEETH: Blood Cotillion 50 MB
if you pay $30 USD or more
TEETH: Stranger & Stranger 46 MB
if you pay $30 USD or more

Download demo

Download
TEETH Playbooks PDF 1.3 MB
Download
TEETH Maps ZIP 181 MB
Download
TEETH Black and White Maps ZIP 84 MB

Development log

Comments

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Hi there, I purchased the book through SoulMuppet and got the PDF directly from them.  Is there any way for me to demonstrate this to you and get access to this itch.io version so I can take advantage of the bookmarks update and future improvements you release?

Hello! SoulMuppet have the updated PDF, and you should have a message from them about re-downloading it via their site.  Let us know if that hasn't worked for you!

Hi! Is there a list of things that were changed mechanically-wise compared to Blades in the Dark? I would be interested to see this before pulling the trigger on full version

Hello! The very basics are similar to Blades - Position & Effect, the way you roll for Actions, Resistance, Stress, Flashbacks - but above that there are a lot of fairly substantial changes to the structure of the game. We have very different phases to Blades: we have an entire wilderness phase designed to make travel feel much more significant; there's an investigation phase which evokes the sort of procedural sleuthing and tracking of a monster; our downtime phase has very different emphases. There's an extremely silly optional magic system. It's quite a lot. Hope that's a useful answer!

Very useful! You got me hooked. Thank you very much for quick answer!

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Do you think this game has any chace of getting community copies

I just finished reading the physical book, so I've not actually played it, but jeez its great! The world is so evocative and presented in such a gameable fashion, it looks absolutely perfect for use at the table. Also the book is beautiful with the maps & illos being uniformly excellent. It's giving me the strongest pull of anything I've read in the last 2 years to dump my The Enemy Within campaign and switch. Argh. (apologies to anyone objecting to me posting this as a comment, but the review functionality on this site is just weird!)

Thank you so much! It's wonderful to hear. (And also, as you say, the reviews are hidden for reasons I do not understand, so comments like this are extremely welcome!)

My friend purchased the book for me and I absolutely love the design and concept! I’m excited to try it. I was wondering where I can find the character sheets online to download and print?

Disregard. I found it on this page. Keep up the great work!

Hello, would you happen to have any physical copies lying around? Thanks!

Hello! We will soon have a small surplus of physical copies, once the Kickstarter backers have received theirs. We'll update the page when they're available!

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Is there any intention of another print run if we can't get a surplus hardcopy?

Not in the immediate future, I'm afraid. Maybe if we win an award or two and demand increases! 

Glad to see that "the immediate future" is c.130 days. V pleased to have a hardcopy.